![]() ![]() Second, disable the the back button during the entire noncombat phase.ĭepending on how you have your database set up, things could get slightly more complicated. First, disable the back button in the combat phase as soon as the first attack is made. On the software side, you just need to do two things. ![]() Obviously, as soon as combat begins, there’s no going back. They also tend to make purchasing changes when they start making combat movements. This is actually what tends to happen in OTB games… People tend to place units while they are making their noncombat moves. This can be totally solved by adding back buttons to navigate back to previous phases. The online game really needs back buttons for moving between phases… The game is currently very frustrating because you will make a mistake, click accept, then it cannot be undone.
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